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Videogame Industry Progressing on Accessibility Amid Big Challenges, ESA Reports

Advanced communication service accessibility in videogames “still presents substantial technical challenges,” the Entertainment Software Association reported to the FCC Consumer and Governmental Affairs Bureau, released Monday. The industry has created an updated accessibility plug-in for a widely used videogame engine; an alternative input device for those with limited mobility; and is implementing real-time speech-to-text translation and text-to-speech audio game chat, ESA said.